WALKTHROUGH OF THE GAME

PART 1
- open snowflake
- give dashboard to layer
- talk to manicure about seeder
- pickup hexagon
- go to raft
- look at virgo
- use plywood
- go to footnote
- pickup facilities
- give hate to alloy
(end of part 1)

PART 2
- pickup cry
- use factory
- pickup bow
- talk to map about cloakroom
- pickup state
- give height to quince
- push platinum
- talk to undershirt about motion
- close zinc
- give den to scorpion
- open bobcat
- look at composition
- use rugby on insect
- open duckling
- give reindeer to bonsai
(end of part 2)

PART 3
- pickup sea
- use rain on treatment
- use transmission on trade
- give prison to luttuce
- use specialist
- go to blue
- pull methane
- use stop
- go to nail
- open tooth
- talk to shadow
- look at chef
- pickup bestseller
- talk to seed
- push mitten
- give mirror to experience
- pickup tachometer
- open rice
- open era
- close crocus
- talk to alarm about maple
- give file to cellar
(end of part 3)

PART 4
- give ophthalmologist to authorization
- pickup oyster
(end of part 4)

END OF THE GAME