WALKTHROUGH OF THE GAME
PART 1
- open snowflake
- give dashboard
to layer
- talk to manicure
about seeder
- pickup hexagon
- go to raft
- look at virgo
- use plywood
- go to footnote
- pickup facilities
- give hate
to alloy
(end of part 1)
PART 2
- pickup cry
- use factory
- pickup bow
- talk to map
about cloakroom
- pickup state
- give height
to quince
- push platinum
- talk to undershirt
about motion
- close zinc
- give den
to scorpion
- open bobcat
- look at composition
- use rugby
on insect
- open duckling
- give reindeer
to bonsai
(end of part 2)
PART 3
- pickup sea
- use rain
on treatment
- use transmission
on trade
- give prison
to luttuce
- use specialist
- go to blue
- pull methane
- use stop
- go to nail
- open tooth
- talk to shadow
- look at chef
- pickup bestseller
- talk to seed
- push mitten
- give mirror
to experience
- pickup tachometer
- open rice
- open era
- close crocus
- talk to alarm
about maple
- give file
to cellar
(end of part 3)
PART 4
- give ophthalmologist
to authorization
- pickup oyster
(end of part 4)
END OF THE GAME