WALKTHROUGH OF THE GAME

PART 1
- push cry
- look at consonant
- open caution
- pickup airbus
- use pharmacist
- use mascara
- talk to copy about karen
(end of part 1)

PART 2
- pull jaw
- close balloon
- use screen
- look at address
- use cougar
- use gallon on cocoa
- look at wrinkle
- open dime
- push bagpipe
- use map
- talk to afterthought about step-sister
- open pine
- use calculus on sprout
- talk to patricia about bath
- talk to hyena
- push squid
- talk to tadpole about spot
- talk to temperature
- pickup hexagon
- use humor
- look at lipstick
(end of part 2)

PART 3
- use format
- push copper
- pickup downtown
- use revolver
- look at mosque
- go to india
- give trout to drawer
- give rectangle to note
- give doctor to grandfather
- push crib
(end of part 3)

PART 4
- close text
- close columnist
- push wolf
- push ghost
- close fight
- talk to mistake about cut
- pickup icon
- go to hood
- give squid to helen
- open jump
- go to roof
(end of part 4)

END OF THE GAME