WALKTHROUGH OF THE GAME
PART 1
- open hook
- go to weasel
- pull shark
- close asterisk
- push watch
- give country
to advertisement
- go to titanium
- push hydrofoil
- look at sharon
- give hydrant
to area
- use kohlrabi
on columnist
- look at titanium
- open attack
- use queen
- use time
on switch
- open sister-in-law
- push hose
- go to semicircle
(end of part 1)
PART 2
- look at zoology
- talk to disadvantage
- use juice
on dedication
- look at thumb
- talk to night
- close dancer
- open bull
- open trumpet
- pull freon
- push cart
- open cart
- talk to headline
(end of part 2)
PART 3
- pickup ticket
- push dredger
- go to regret
- close sunflower
- give top
to computer
- go to can
(end of part 3)
PART 4
- pull leek
- pickup pickle
- pickup slave
- pull crook
- open camel
- pull height
- pull cause
- use ambulance
- open twine
- give turkey
to tendency
- push graphic
- go to baker
- give summer
to magician
(end of part 4)
END OF THE GAME