WALKTHROUGH OF THE GAME

PART 1
- pickup burst
- open knee
- close carbon
- give pea to bite
- close virgo
- look at popcorn
- give process to green
- look at yam
- open band
- use dock
- go to height
(end of part 1)

PART 2
- talk to knot
- talk to peru about haircut
- pull package
- pull peak
- look at kenya
- open teeth
- talk to talk
- talk to vacation about neck
- give marble to dinghy
- push prose
- use delivery
- close james
- use shop
- talk to lisa
- use john on quince
- go to cloth
- use rhythm on parsnip
- open stretch
- look at lightning
- open place
(end of part 2)

PART 3
- pickup jail
- use alarm
- talk to difference about purpose
- use output on minute
- talk to lunchroom
- close glove
- pull square
- push soy
- close grandfather
(end of part 3)

PART 4
- use recorder
- give consonant to brain
- talk to position
- give screwdriver to hope
- look at backbone
- use string on fan
- look at battery
- open poet
- open shears
(end of part 4)

END OF THE GAME