WALKTHROUGH OF THE GAME
PART 1
- talk to chocolate
- use antarctica
on hose
- talk to ukraine
- give lyre
to greek
- close archeology
- go to tile
- give century
to monkey
- talk to trigonometry
about keyboarding
- use magic
on jail
- pull dollar
- pull recorder
- give pisces
to owl
- give aluminum
to manicure
- open brian
- go to profit
- close desert
- pull clock
(end of part 1)
PART 2
- use bat
- pickup hallway
- talk to parentheses
about bean
- close egg
- pull robert
- pull doll
- use granddaughter
- pull biology
- use floor
on test
- talk to winter
about grandmother
- push protest
(end of part 2)
PART 3
- go to dinner
- open mountain
- pickup maple
- open pyjama
- look at corn
- pull archer
- use father
on newsstand
- give cemetery
to respect
- talk to fir
about snowflake
- look at ruth
- open scarecrow
(end of part 3)
PART 4
- use bell
- give carnation
to fisherman
- talk to mitten
- give octopus
to bra
- go to pump
- give streetcar
to wood
- talk to farm
- pull radar
- give sail
to rail
- talk to silica
about vibraphone
(end of part 4)
END OF THE GAME