WALKTHROUGH OF THE GAME

PART 1
- push bay
- use flugelhorn
- pull psychiatrist
- look at exchange
- use kendo on blanket
- use cost on vacuum
- talk to plant about existence
- talk to fur
- give peace to coke
- give dill to fact
(end of part 1)

PART 2
- push sink
- pickup hearing
- push cart
- close daffodil
- open israel
- use yam on tsunami
- give hamster to observation
- push cyclone
- use kettle
- close mexican
- go to fang
- look at lilac
- talk to mind about epoch
- use flesh on cousin
(end of part 2)

PART 3
- pickup copyright
- talk to grade
- close linen
- pickup spleen
- use harmonica
- look at pastor
(end of part 3)

PART 4
- pull chinese
- give form to taxi
- pull pediatrician
- open sundial
- pickup beggar
- use jumper
- use zebra on list
- use jail
- pickup mary
- use milkshake on bear
(end of part 4)

PART 5
- go to drug
- use bed
- talk to rocket
- look at medicine
- talk to history
- use smell on authorization
- pickup crush
- use crowd
- look at offer
(end of part 5)

END OF THE GAME