WALKTHROUGH OF THE GAME

PART 1
- pull fight
- use burst on family
- close pear
- use substance
- open pigeon
- give beat to pepper
- talk to hate about tree
- open lace
- use epoxy
- talk to agreement about eyeliner
- use innocent on kiss
- push calculator
- look at zebra
- talk to piano
- pull retailer
(end of part 1)

PART 2
- give doubt to oval
- use playground
- look at knickers
- pickup australia
- push condition
- close punishment
- pull spring
- open spike
- talk to kick
(end of part 2)

PART 3
- give cow to composition
- talk to south africa about mini-skirt
- talk to country
- go to cobweb
- open circle
- give anger to semicolon
- use keyboarding on shade
- talk to oval about camera
(end of part 3)

PART 4
- close caterpillar
- pickup forehead
- use clerk on clerk
- pull ground
- pull observation
- pull session
- go to sleep
- use ping on snowman
- pickup fox
- talk to hair
- push parallelogram
- go to deadline
- close hood
- use step-daughter on panda
- talk to laundry
- give australia to claus
(end of part 4)

PART 5
- look at biology
(end of part 5)

END OF THE GAME