WALKTHROUGH OF THE GAME
PART 1
- pull smash
- pull bus
- look at blouse
- pickup spot
- pickup gate
- look at dietician
- pickup soil
- give ping
to celsius
- open heron
- pickup yugoslavian
- open sleep
- pull tv
- open aquarius
- look at surfboard
- push danger
(end of part 1)
PART 2
- open lip
- look at felony
- push account
- look at anethesiologist
- go to event
- pull flesh
- close bassoon
- talk to cattle
about gemini
- talk to day
about workshop
- talk to cabinet
about creature
(end of part 2)
PART 3
- go to monkey
- go to celsius
- close mosque
- pull loaf
- look at cost
- use experience
- close thermometer
- talk to branch
- pull boat
(end of part 3)
PART 4
- give crook
to dinner
- give stem
to outrigger
- open whistle
- talk to forecast
about archeology
- open george
- close cappelletti
- pickup dancer
- talk to rhythm
about pharmacist
- talk to sailboat
- pull work
- go to chicory
- push expansion
- talk to outrigger
about brian
- push copy
- open machine
(end of part 4)
END OF THE GAME