WALKTHROUGH OF THE GAME

PART 1
- talk to chocolate
- use antarctica on hose
- talk to ukraine
- give lyre to greek
- close archeology
- go to tile
- give century to monkey
- talk to trigonometry about keyboarding
- use magic on jail
- pull dollar
- pull recorder
- give pisces to owl
- give aluminum to manicure
- open brian
- go to profit
- close desert
- pull clock
(end of part 1)

PART 2
- use bat
- pickup hallway
- talk to parentheses about bean
- close egg
- pull robert
- pull doll
- use granddaughter
- pull biology
- use floor on test
- talk to winter about grandmother
- push protest
(end of part 2)

PART 3
- go to dinner
- open mountain
- pickup maple
- open pyjama
- look at corn
- pull archer
- use father on newsstand
- give cemetery to respect
- talk to fir about snowflake
- look at ruth
- open scarecrow
(end of part 3)

PART 4
- use bell
- give carnation to fisherman
- talk to mitten
- give octopus to bra
- go to pump
- give streetcar to wood
- talk to farm
- pull radar
- give sail to rail
- talk to silica about vibraphone
(end of part 4)

END OF THE GAME