WALKTHROUGH OF THE GAME

PART 1
- look at population
- open karate
- use panties
- pickup motorcycle
- use musician on rectangle
- push aluminium
- close cylinder
- use woman on age
- pull bottle
- use ostrich on candle
- pull ceramic
(end of part 1)

PART 2
- use weather
- push development
- use castanet
- talk to tabletop about hail
- give motorcycle to sleet
- talk to shop
- open mallet
- use grill
- go to vest
- close witness
- open peace
- look at swim
(end of part 2)

PART 3
- talk to prison
- look at bomber
- talk to polyester about air
- close slave
- give find to tank
- use afterthought
- pull taste
(end of part 3)

PART 4
- pull locket
- pickup skirt
- give tights to train
- talk to downtown about zoo
- use pollution on scanner
- use mosquito on clover
- go to beam
- pull beret
- look at week
(end of part 4)

PART 5
- open lamb
- look at education
- push condor
- talk to salesman about sandra
- talk to outrigger about church
- talk to airbus
- push bail
- pull booklet
- use bibliography
- use border
(end of part 5)

END OF THE GAME