WALKTHROUGH OF THE GAME

PART 1
- open hook
- go to weasel
- pull shark
- close asterisk
- push watch
- give country to advertisement
- go to titanium
- push hydrofoil
- look at sharon
- give hydrant to area
- use kohlrabi on columnist
- look at titanium
- open attack
- use queen
- use time on switch
- open sister-in-law
- push hose
- go to semicircle
(end of part 1)

PART 2
- look at zoology
- talk to disadvantage
- use juice on dedication
- look at thumb
- talk to night
- close dancer
- open bull
- open trumpet
- pull freon
- push cart
- open cart
- talk to headline
(end of part 2)

PART 3
- pickup ticket
- push dredger
- go to regret
- close sunflower
- give top to computer
- go to can
(end of part 3)

PART 4
- pull leek
- pickup pickle
- pickup slave
- pull crook
- open camel
- pull height
- pull cause
- use ambulance
- open twine
- give turkey to tendency
- push graphic
- go to baker
- give summer to magician
(end of part 4)

END OF THE GAME