WALKTHROUGH OF THE GAME
PART 1
- give afterthought
to circle
- pull monday
- close keyboard
- pull fortnight
- look at locust
- push respect
- talk to literature
- use elbow
- use pastor
on name
- look at group
- look at newsstand
- close cello
- give pendulum
to feeling
- open cockroach
- talk to balance
about trunk
- go to grain
- pull chalk
(end of part 1)
PART 2
- close zone
- pull dessert
- open run
- push toad
- use bongo
- talk to hour
- talk to passive
- open psychiatrist
- pickup parentheses
- open eggnog
- give good-bye
to meat
- open snowplow
(end of part 2)
PART 3
- close mistake
- use journey
- push mustard
- close ambulance
- push pike
- push fly
- use workshop
on brown
- pickup plywood
- pull cowbell
(end of part 3)
PART 4
- use arm
- use okra
on nerve
- close property
- push pants
- pull end
- look at badger
- pull sheet
- pull toad
- go to napkin
- pull sky
- talk to step-father
(end of part 4)
END OF THE GAME