WALKTHROUGH OF THE GAME

PART 1
- push roast
- pickup skirt
- pull ferry
- talk to jam
- pull minute
- close restaurant
- pickup geese
- talk to sturgeon
- look at authority
- push ground
- use action
- give fear to computer
- open meal
(end of part 1)

PART 2
- talk to alcohol about recorder
- talk to objective about guatemalan
- talk to radio about pull
- give middle to pamphlet
- push system
- open maraca
- open vacation
- look at cauliflower
- look at quail
- use reason on connection
- pickup snail
- push fahrenheit
- pickup okra
- use criminal on bangle
- close crowd
- push cellar
- push disease
- use propane
(end of part 2)

PART 3
- talk to cirrus
- give goose to feature
- give tile to bottle
- give hearing to card
- pickup garage
- use keyboarding
- pickup cappelletti
- use robert on green
- talk to blow
- go to doctor
- close policeman
- push talk
- pull harmony
- close mitten
- talk to use
(end of part 3)

PART 4
- pickup hexagon
- talk to motorcycle about boundary
- pickup library
(end of part 4)

END OF THE GAME