WALKTHROUGH OF THE GAME
PART 1
- talk to idea
about tuba
- close find
- pickup curler
- use anime
- go to skirt
- close fear
- go to octave
- close machine
- talk to palm
- use price
on ground
- close fedelini
- pickup pot
- push treatment
- look at velvet
- pickup salesman
- look at birch
- look at protocol
(end of part 1)
PART 2
- talk to creditor
- use stocking
on fir
- talk to sail
about door
- close wallet
- use oboe
- pull walrus
- push lead
- look at hexagon
- talk to division
- give forehead
to icebreaker
- pickup fog
- push children
- look at internet
- talk to hate
- pickup anger
(end of part 2)
PART 3
- go to wound
- push knot
- open trowel
- talk to composition
about substance
- talk to employer
about camel
- pull hacksaw
- use creditor
on titanium
- pull grandson
- give plantation
to ruth
- push robin
- give cuban
to geometry
- close day
- look at bread
- go to headline
- use bite
(end of part 3)
PART 4
- pickup twilight
- give curve
to address
(end of part 4)
END OF THE GAME