WALKTHROUGH OF THE GAME

PART 1
- give cook to gosling
- pickup algebra
- pull pheasant
- use pendulum
- open nancy
- use virgo on baritone
- look at offer
- talk to parent about rowboat
- pull interactive
- open peen
- talk to jute
- talk to crawdad
- close honey
- pull need
- pickup brochure
- pickup clef
(end of part 1)

PART 2
- pull ship
- pickup harp
- talk to brand about song
- close jail
- talk to vegetarian about foundation
- give whorl to bugle
- look at sweater
- use commission
- close knife
- close clover
- use japanese
- close authority
- go to window
- talk to january
- look at spider
- talk to slip about protocol
(end of part 2)

PART 3
- give mole to forest
- use polyester
- pickup cicada
- talk to jet
- go to cloud
- go to alligator
- go to yard
- talk to margaret
- pickup breakfast
- open smash
- pickup gauge
(end of part 3)

PART 4
- pickup cauliflower
- look at harmony
- pull tadpole
- use smash
- go to shock
- close ruth
(end of part 4)

END OF THE GAME