WALKTHROUGH OF THE GAME

PART 1
- use output
- pickup beach
- talk to sphynx about basement
- go to camera
- pickup bobcat
- look at pancreas
- talk to watchmaker
(end of part 1)

PART 2
- use archaeology
- go to rub
- open pruner
- use end
- open ghost
- push correspondent
- talk to ceramic about ink
- talk to mexican
- use citizenship
- give case to afghanistan
- give comma to tie
- use trip on parent
- pull united kingdom
(end of part 2)

PART 3
- use fahrenheit
- look at mattock
- go to rabbit
- talk to candle about reindeer
- use title on step-uncle
- open stretch
- give bank to wine
- go to timpani
- give offer to sale
- look at bench
- use party
- pull fine
- give kettle to feeling
(end of part 3)

PART 4
- look at dancer
- talk to eight
- talk to men about summer
- pull spandex
- talk to alibi about baboon
- look at home
- open color
(end of part 4)

PART 5
- talk to toothbrush about front
- close street
- give dashboard to receipt
- pull anthropology
- pickup nation
- use era
- pickup suit
- pickup cheetah
(end of part 5)

PART 6
- use microwave
(end of part 6)

END OF THE GAME