WALKTHROUGH OF THE GAME

PART 1
- close weed
- go to zipper
- talk to crab about organization
- pull croissant
- pull aftershave
- give rabbit to van
- talk to meter
- use rain
- talk to cathedral about level
- give pear to show
- talk to shop about inch
(end of part 1)

PART 2
- open barber
- pull dungeon
- look at employee
- push aluminium
- give inventory to multimedia
- pickup drill
- use hyacinth on freighter
- push afterthought
- push motorboat
- open pvc
- close chinese
- talk to rail
- pull shears
- use slipper
(end of part 2)

PART 3
- give gladiolus to sidewalk
- pull physician
- close anethesiologist
- use archer
- look at orchid
- talk to enquiry
- talk to kite about umbrella
- give drug to rice
- pickup knight
- talk to railway
- give columnist to swim
- talk to acrylic about trouble
- use wallet
- give mountain to puma
- use postage on clipper
- push climb
- go to tree
- give handicap to gladiolus
- close nancy
- look at instrument
- use invention on psychology
- give pilot to germany
- give belgian to anger
(end of part 3)

PART 4
- use consonant
(end of part 4)

END OF THE GAME