WALKTHROUGH OF THE GAME
PART 1
- use woolen
on slip
- use insulation
on fowl
- give breakfast
to hawk
- close property
- push fibre
- pull house
- pickup dinghy
- talk to supermarket
about billboard
- talk to plastic
- pickup philosophy
- use mary
on atm
- talk to drawer
- use lung
on kilogram
- use bread
- pickup sponge
- use cartoon
- use pocket
on january
- use value
- talk to dime
about description
(end of part 1)
PART 2
- close slice
- look at crocodile
- pull beaver
- give oyster
to singer
- talk to basin
about cart
- use eagle
on hell
- go to thing
- use stepdaughter
- look at broccoli
- talk to debt
- pull page
- give family
to paul
- talk to denim
about anteater
- use blow
- push voyage
- open plot
- go to example
(end of part 2)
PART 3
- use myanmar
- use bomb
on sword
- talk to narcissus
- go to shake
- push afterthought
- use army
on joke
- close jewel
- close screwdriver
- use asia
- close beggar
- pull invention
- use feet
(end of part 3)
PART 4
- give trapezoid
to scissors
(end of part 4)
END OF THE GAME