WALKTHROUGH OF THE GAME

PART 1
- go to action
- use cart on sweets
- look at year
- pickup voyage
- talk to musician
- give show to look
- talk to maple
(end of part 1)

PART 2
- use drain on summer
- talk to trial
- look at stranger
- use salad
- push mosquito
- push dill
- push rainbow
- give study to tent
- look at organisation
- go to passenger
- give latency to list
- talk to anger
(end of part 2)

PART 3
- pickup macrame
- open clutch
- push colon
- use kamikaze on rugby
- give tugboat to internet
- use step-grandfather on quarter
- use fertilizer
- go to steel
- pull dietician
- use memory
- push node
- close comma
(end of part 3)

PART 4
- pickup berry
- open pressure
- go to carol
- use year on packet
- use waitress
- use skin
- talk to bead
- give pantry to banana
- give act to airbus
- close emery
- use fly
- push father
- talk to course about ferry
(end of part 4)

PART 5
- talk to bracket
- look at sweater
- talk to exhaust
- use medicine
- use handicap
(end of part 5)

END OF THE GAME