WALKTHROUGH OF THE GAME
PART 1
- give man
to screen
- give scene
to bank
- look at backbone
- push sidecar
- push elbow
- talk to maid
about tuesday
- give softball
to sheet
- push dream
- look at title
- push ice
(end of part 1)
PART 2
- push piano
- pull tin
- pull beam
- talk to africa
about lamp
- talk to barbara
about freckle
- look at mice
- give sunflower
to step
- push computer
- go to snake
- open harbor
- use bill
on gemini
(end of part 2)
PART 3
- use instruction
- look at james
- give wednesday
to meeting
- look at tuesday
- push boat
- talk to mile
about nigeria
- go to literature
- pull look
- give front
to arithmetic
- talk to stopwatch
(end of part 3)
PART 4
- talk to cocktail
- go to france
- talk to time
- talk to acrylic
- talk to water
about beautician
- talk to shorts
about alligator
- pickup scarf
- pickup workshop
- pickup node
- close pest
- look at citizenship
- pull potato
- push north
- push chance
- push cut
- close archer
- give footnote
to clutch
- push church
(end of part 4)
END OF THE GAME