WALKTHROUGH OF THE GAME

PART 1
- use wish
- look at balance
- talk to knight about parent
- close wedge
- pull bubble
- pull receipt
- pickup purpose
- close spider
- open barge
- talk to era
(end of part 1)

PART 2
- give earthquake to ramie
- look at session
- use half-sister on trial
- look at rubber
- talk to pigeon about fighter
- pickup octave
- talk to regret
- open scent
- use clerk
- use freighter
- talk to tortellini about smell
- open plantation
- go to particle
(end of part 2)

PART 3
- pull diaphragm
- look at organization
- push corn
- close united kingdom
- give rabbit to governor
- use mask on security
- go to evening
- use pentagon
- talk to gliding
- close lip
- look at cause
- go to aluminum
- give song to vise
(end of part 3)

PART 4
- look at care
- use blouse
- pickup sweets
- pickup coffee
- close step
- push cross
- pull russian
- close timer
- close trumpet
- pickup russia
- talk to canadian
- pickup treatment
- close debtor
(end of part 4)

END OF THE GAME