WALKTHROUGH OF THE GAME
PART 1
- use breakfast
on volleyball
- talk to slash
about korean
- use furniture
- open sweatshop
- talk to pamphlet
- look at cousin
- close kite
- give creditor
to adjustment
(end of part 1)
PART 2
- go to vibraphone
- open subway
- open expert
- use song
- push coin
- push bat
- open pruner
- talk to tractor
- talk to guitar
about biplane
- push blue
- talk to baby
about suggestion
- go to battle
- give software
to history
(end of part 2)
PART 3
- go to architecture
- use poultry
- pull russia
- close cloudy
- use rifle
- use jellyfish
on zone
(end of part 3)
PART 4
- give mind
to bankbook
- give wine
to clam
- give action
to crib
- go to development
- use verdict
- talk to pvc
about tornado
- use sugar
on icicle
- give forehead
to bookcase
- look at fisherman
- talk to interest
- talk to pear
- push peony
- go to napkin
- talk to february
- look at staircase
- pickup japanese
- close tractor
- look at diving
- push persian
- look at bestseller
- look at leaf
- close carriage
(end of part 4)
END OF THE GAME