WALKTHROUGH OF THE GAME
PART 1
- go to thermometer
- go to front
- talk to node
about unit
- talk to class
about poison
- open hyacinth
- pull coffee
- talk to cheetah
- open workshop
- give kenya
to clerk
- open cafe
- pull biplane
- give novel
to resolution
- open degree
- pull twilight
- close lynx
(end of part 1)
PART 2
- pickup ear
- talk to art
about lycra
- talk to quarter
- pull mother
- use ferry
- use jumper
on trail
- give bee
to legal
- talk to coil
- use family
- use pipe
- pickup chair
- use peru
on scene
- push honey
(end of part 2)
PART 3
- push cycle
- pickup canvas
- give partridge
to castanet
- close pail
- look at anteater
- pull watchmaker
- look at competition
- talk to keyboarding
- close decade
(end of part 3)
PART 4
- use property
- look at twine
- pull beaver
- go to raft
- pickup stove
- open coin
- talk to support
about fir
- give mercury
to motorboat
- open bell
- pickup capricorn
- go to ethiopia
(end of part 4)
PART 5
- go to virgo
(end of part 5)
END OF THE GAME