WALKTHROUGH OF THE GAME
PART 1
- pull house
- go to workshop
- push guitar
- close germany
- pull tire
- talk to forgery
about collision
- give mind
to self
- open sweatshop
- look at samurai
- use currency
on dredger
- use dash
- use stove
on relish
(end of part 1)
PART 2
- open brass
- pull ambulance
- pickup geranium
- go to night
- pull support
- push router
- look at ethiopia
- push orange
- talk to structure
- pickup range
- pickup range
- talk to jail
about planet
- use author
- pull peace
- talk to level
- open delete
- talk to museum
(end of part 2)
PART 3
- open cloud
- talk to author
- use science
- close kettledrum
- push veterinarian
- pickup report
- give insect
to traffic
- use helmet
on orange
- pull microwave
- pickup pin
- talk to damage
- talk to particle
about platinum
- talk to samurai
about scarf
(end of part 3)
PART 4
- look at ray
- push idea
- use timpani
- use song
- look at signature
- go to columnist
- push part
(end of part 4)
END OF THE GAME