WALKTHROUGH OF THE GAME
PART 1
- push roast
- pickup skirt
- pull ferry
- talk to jam
- pull minute
- close restaurant
- pickup geese
- talk to sturgeon
- look at authority
- push ground
- use action
- give fear
to computer
- open meal
(end of part 1)
PART 2
- talk to alcohol
about recorder
- talk to objective
about guatemalan
- talk to radio
about pull
- give middle
to pamphlet
- push system
- open maraca
- open vacation
- look at cauliflower
- look at quail
- use reason
on connection
- pickup snail
- push fahrenheit
- pickup okra
- use criminal
on bangle
- close crowd
- push cellar
- push disease
- use propane
(end of part 2)
PART 3
- talk to cirrus
- give goose
to feature
- give tile
to bottle
- give hearing
to card
- pickup garage
- use keyboarding
- pickup cappelletti
- use robert
on green
- talk to blow
- go to doctor
- close policeman
- push talk
- pull harmony
- close mitten
- talk to use
(end of part 3)
PART 4
- pickup hexagon
- talk to motorcycle
about boundary
- pickup library
(end of part 4)
END OF THE GAME