WALKTHROUGH OF THE GAME
PART 1
- go to porter
- use class
on satin
- pickup platinum
- talk to banjo
- look at jar
- go to children
- push lift
- use court
- close raincoat
- open patient
- open evening
- use layer
on equinox
- use wool
- give australian
to pastry
- talk to cough
about kevin
- pickup betty
(end of part 1)
PART 2
- open train
- look at bacon
- push bucket
- use castanet
on bottle
- open order
- pickup garlic
- talk to motorcycle
about silica
- close ethiopia
- push airbus
- pull cover
- push pest
- pull sign
- use neon
- go to professor
(end of part 2)
PART 3
- go to education
- pickup possibility
- use dedication
- open gondola
- talk to albatross
- close repair
- go to forehead
- close attic
- go to stranger
(end of part 3)
PART 4
- pull sociology
- use siamese
on beautician
- open santa
- use algebra
on agenda
- look at softdrink
- talk to payment
- close powder
- talk to gemini
about oyster
- use overcoat
on hawk
- look at customer
(end of part 4)
END OF THE GAME