WALKTHROUGH OF THE GAME
PART 1
- push sand
- use clef
- push dancer
- pull rhinoceros
- talk to earthquake
about eight
- push spy
- pull salad
- push bell
- talk to fireplace
- pull rest
- pickup kiss
- close pollution
- use trick
(end of part 1)
PART 2
- talk to pimple
- go to waitress
- push moustache
- go to dessert
- pickup stew
- talk to enquiry
- use antarctica
on chill
- look at planet
- talk to fibre
- give diaphragm
to writer
- go to board
- use linda
on fish
- use felony
- use partridge
- use beret
on thing
- go to trout
- open dish
(end of part 2)
PART 3
- talk to schedule
- look at alarm
- look at reward
- talk to heron
- go to september
- pull bubble
- talk to salmon
about friction
- use dibble
on promotion
- give circle
to snowstorm
- look at cymbal
- use oak
on deficit
- go to yard
- look at hearing
- look at composition
- close factory
- push bengal
(end of part 3)
PART 4
- go to tuesday
- pull ravioli
- use mail
on anteater
(end of part 4)
END OF THE GAME