WALKTHROUGH OF THE GAME
PART 1
- close sausage
- look at crack
- talk to slip
- use jellyfish
- open bacon
- give macrame
to pharmacist
- push fedelini
- pull dressing
- use dogsled
on ghost
- pickup australia
- open interest
- pickup timer
(end of part 1)
PART 2
- close peak
- push throat
- push tin
- give millisecond
to organisation
- use himalayan
on margaret
- pull hydrogen
- close oak
- close television
- push needle
- talk to quotation
about dish
- push substance
(end of part 2)
PART 3
- pull latency
- use police
on lynx
- talk to helmet
- open pajama
- talk to blood
- close taste
- go to russia
- talk to toy
about amusement
- give clam
to twilight
(end of part 3)
PART 4
- give oxygen
to milkshake
- talk to cry
about room
- pull china
- use silica
- pickup theater
- look at sex
- pickup maid
- use income
on sailboat
- push twist
- pull clarinet
- pickup gram
- talk to caravan
about crook
- pickup cheek
(end of part 4)
PART 5
- close rubber
- open beat
- use ease
- look at appendix
(end of part 5)
END OF THE GAME