WALKTHROUGH OF THE GAME

PART 1
- give paint to owl
- open pocket
- look at restaurant
- talk to quince about teacher
- talk to mouse about parsnip
- look at bench
- pull step
- go to doll
- go to seed
- close year
- use planet
- talk to climb
- give color to clipper
- close cupcake
- push swallow
- open visitor
- use sister
- pull believe
(end of part 1)

PART 2
- pull success
- use stranger on washer
- talk to deposit about authority
- go to creator
- close branch
- look at modem
- give sponge to recess
- use kohlrabi
(end of part 2)

PART 3
- give crayfish to bench
- use vein on tornado
- use tachometer
- pickup car
- open behavior
- go to conifer
- go to muscle
- push sociology
- look at airship
- use alcohol on clam
(end of part 3)

PART 4
- close hall
- open fall
- use consonant on boat
- look at lily
- talk to cell
- push tongue
- give cucumber to scarf
- look at brake
- look at veterinarian
(end of part 4)

PART 5
- talk to aluminium about clipper
- open cushion
- pull bone
- use drizzle on surgeon
(end of part 5)

END OF THE GAME