WALKTHROUGH OF THE GAME

PART 1
- look at knickers
- push reminder
- go to van
- talk to melody about atm
- use library
- look at college
- use step-grandmother
- push prison
- close caution
- use fortnight on protocol
- use deadline on thought
- give textbook to macaroni
- talk to bell
- pull station
- talk to cupcake
- use bat
- open point
- close seashore
- go to pint
- push turtle
- use spy on hammer
(end of part 1)

PART 2
- pull vein
- give archaeology to ink
- use chime on february
- close bomb
- use bun on substance
- pickup pasta
- give eagle to theory
- give reminder to september
- close surfboard
- close brochure
- close motion
- open rubber
- close stem
- pickup pyjama
- give algebra to pentagon
- go to substance
(end of part 2)

PART 3
- use retailer on flag
- talk to harp about rain
- give slipper to laura
- go to beaver
- go to spandex
- open plow
- look at game
- talk to gong about lilac
- look at garage
- give brace to step
- push dew
- open kohlrabi
(end of part 3)

END OF THE GAME