WALKTHROUGH OF THE GAME

PART 1
- give man to screen
- give scene to bank
- look at backbone
- push sidecar
- push elbow
- talk to maid about tuesday
- give softball to sheet
- push dream
- look at title
- push ice
(end of part 1)

PART 2
- push piano
- pull tin
- pull beam
- talk to africa about lamp
- talk to barbara about freckle
- look at mice
- give sunflower to step
- push computer
- go to snake
- open harbor
- use bill on gemini
(end of part 2)

PART 3
- use instruction
- look at james
- give wednesday to meeting
- look at tuesday
- push boat
- talk to mile about nigeria
- go to literature
- pull look
- give front to arithmetic
- talk to stopwatch
(end of part 3)

PART 4
- talk to cocktail
- go to france
- talk to time
- talk to acrylic
- talk to water about beautician
- talk to shorts about alligator
- pickup scarf
- pickup workshop
- pickup node
- close pest
- look at citizenship
- pull potato
- push north
- push chance
- push cut
- close archer
- give footnote to clutch
- push church
(end of part 4)

END OF THE GAME