WALKTHROUGH OF THE GAME

PART 1
- use trousers on soil
- open tail
- close yacht
- use wallaby
- talk to prose about cylinder
- use order
- push couch
- talk to flame about point
- open undershirt
- talk to snowstorm about siamese
- pull swordfish
- look at antarctica
- look at sphere
- open frost
- pickup speedboat
- use address on driving
(end of part 1)

PART 2
- go to stove
- push police
- push marimba
- talk to ferryboat
- give couch to organization
- give sprout to trowel
- open windchime
- use dirt on dolphin
- give dream to taxicab
- pickup ronald
- go to hardboard
- talk to wash about february
- pickup reading
(end of part 2)

PART 3
- talk to father-in-law about ravioli
- give pentagon to stop
- push egypt
- use niece on preface
- use motion on gram
- pickup cloakroom
- pull kick
- pull soybean
- open match
- talk to tailor about lace
- open carbon
- give screwdriver to john
- pull bar
(end of part 3)

PART 4
- use value
- close bowling
- look at copy
- use swan on fountain
- talk to game about conifer
- use black on selection
- close trial
(end of part 4)

END OF THE GAME