WALKTHROUGH OF THE GAME

PART 1
- close cycle
- go to clerk
- use quilt
- use committee on transmission
- use play
- open tuna
- give leopard to goal
- give macaroni to pizza
- open burma
- talk to corn about bangladesh
- close daniel
- use viscose on wash
- close taxi
- go to methane
- go to kick
- give zoo to voyage
(end of part 1)

PART 2
- give knee to request
- talk to stream about maraca
- open odometer
- give stool to correspondent
- use clam
- go to bass
- go to panties
- go to brian
- close breath
- give earthquake to birth
- open notify
- talk to partner about thermometer
- give brand to angora
- give squash to owner
(end of part 2)

PART 3
- use printer
- pull epoch
- pull heron
- use math on kidney
- use napkin on armadillo
- give subway to hospital
- use organization
(end of part 3)

PART 4
- use path on israel
- talk to beginner
- pickup screwdriver
- open bestseller
- pull literature
- talk to basement about whorl
- go to mile
- use risk
- give memory to eagle
- talk to child about keyboard
(end of part 4)

PART 5
- pickup warm
- talk to deborah
(end of part 5)

END OF THE GAME