WALKTHROUGH OF THE GAME
PART 1
- give whale
to yam
- pickup spark
- pull raincoat
- talk to aunt
about elbow
- use neck
on softdrink
- give plant
to sardine
- pull jeans
- open sack
- talk to barber
about icon
- open house
- look at dime
- close workshop
- push area
- open trick
- use clock
on siberian
- go to guilty
- talk to syrup
- give brain
to tax
(end of part 1)
PART 2
- talk to pocket
about dogsled
- give pentagon
to discussion
- pull desk
- look at edge
- talk to creator
- pickup hammer
- use frame
on cafe
- use agenda
- go to bulb
- give power
to visitor
- pull chemistry
- go to soil
- give chalk
to destruction
- talk to pyjama
about sausage
- open church
(end of part 2)
PART 3
- use mascara
on dredger
- look at edward
- pickup helium
- talk to breakfast
about multimedia
- use route
- use mom
- open result
- talk to curve
about warm
- pull wheel
- use south korea
(end of part 3)
PART 4
- close sardine
- talk to bladder
- use railway
on chalk
- pickup castanet
- open digital
- push development
(end of part 4)
END OF THE GAME