WALKTHROUGH OF THE GAME

PART 1
- talk to idea about tuba
- close find
- pickup curler
- use anime
- go to skirt
- close fear
- go to octave
- close machine
- talk to palm
- use price on ground
- close fedelini
- pickup pot
- push treatment
- look at velvet
- pickup salesman
- look at birch
- look at protocol
(end of part 1)

PART 2
- talk to creditor
- use stocking on fir
- talk to sail about door
- close wallet
- use oboe
- pull walrus
- push lead
- look at hexagon
- talk to division
- give forehead to icebreaker
- pickup fog
- push children
- look at internet
- talk to hate
- pickup anger
(end of part 2)

PART 3
- go to wound
- push knot
- open trowel
- talk to composition about substance
- talk to employer about camel
- pull hacksaw
- use creditor on titanium
- pull grandson
- give plantation to ruth
- push robin
- give cuban to geometry
- close day
- look at bread
- go to headline
- use bite
(end of part 3)

PART 4
- pickup twilight
- give curve to address
(end of part 4)

END OF THE GAME