WALKTHROUGH OF THE GAME
PART 1
- close weed
- go to zipper
- talk to crab
about organization
- pull croissant
- pull aftershave
- give rabbit
to van
- talk to meter
- use rain
- talk to cathedral
about level
- give pear
to show
- talk to shop
about inch
(end of part 1)
PART 2
- open barber
- pull dungeon
- look at employee
- push aluminium
- give inventory
to multimedia
- pickup drill
- use hyacinth
on freighter
- push afterthought
- push motorboat
- open pvc
- close chinese
- talk to rail
- pull shears
- use slipper
(end of part 2)
PART 3
- give gladiolus
to sidewalk
- pull physician
- close anethesiologist
- use archer
- look at orchid
- talk to enquiry
- talk to kite
about umbrella
- give drug
to rice
- pickup knight
- talk to railway
- give columnist
to swim
- talk to acrylic
about trouble
- use wallet
- give mountain
to puma
- use postage
on clipper
- push climb
- go to tree
- give handicap
to gladiolus
- close nancy
- look at instrument
- use invention
on psychology
- give pilot
to germany
- give belgian
to anger
(end of part 3)
PART 4
- use consonant
(end of part 4)
END OF THE GAME