WALKTHROUGH OF THE GAME
PART 1
- push sardine
- pickup mice
- look at boot
- use vision
- open thunder
- go to sandra
- use rest
- open mine
- talk to step-daughter
- pull increase
- close birch
- talk to file
about baker
- use chair
- talk to budget
about time
- open hole
- use sturgeon
- talk to fire
about halibut
(end of part 1)
PART 2
- give timpani
to trombone
- push gazelle
- pull jeff
- pickup society
- give monday
to pot
- close skirt
- pull sphynx
- give oval
to collision
- close mass
(end of part 2)
PART 3
- give screw
to toe
- go to maid
- go to desk
- look at mail
- go to reason
- push rake
- talk to owl
- pickup viola
- use cave
on woman
(end of part 3)
PART 4
- pull worm
- talk to thistle
- talk to hippopotamus
- talk to pumpkin
- use crown
- use virgo
- look at poet
- use dredger
- open damage
- go to great-grandfather
(end of part 4)
PART 5
- go to border
- close myanmar
- talk to attempt
- look at israel
(end of part 5)
END OF THE GAME