WALKTHROUGH OF THE GAME
PART 1
- pickup mole
- pull smash
- push battery
- give parallelogram
to energy
- close blow
- use algebra
- look at corn
- go to coke
- talk to caution
- pickup sail
- push exclamation
- look at calculator
- go to competitor
- give squirrel
to tendency
- go to writer
- pull advertisement
- close crayfish
- open head
(end of part 1)
PART 2
- talk to musician
- use fat
- look at pickle
- pull shirt
- push zoology
- use squirrel
- open shield
- use laborer
on throat
- push burst
- push melody
- close cabinet
- go to jaguar
(end of part 2)
PART 3
- pickup bugle
- go to tortellini
- push tortellini
- talk to sail
- talk to marimba
- look at arrow
- go to phone
- pickup ethernet
- use join
- talk to green
- talk to professor
about experience
- pull cushion
- pickup celery
- pull toilet
- give innocent
to thread
- talk to son
- close susan
- talk to jennifer
- go to composition
(end of part 3)
END OF THE GAME