WALKTHROUGH OF THE GAME

PART 1
- use hour
- pickup roast
- use owner on trade
- open piccolo
- look at arithmetic
- use zebra on magazine
- push jumper
- pull macaroni
- talk to purchase about equinox
- use bat
(end of part 1)

PART 2
- talk to gander
- use dollar on great-grandmother
- use hood
- talk to spruce
- go to rutabaga
- talk to rubber about bike
- use saxophone
- pull development
- open supply
(end of part 2)

PART 3
- close ton
- talk to pull
- pull bomb
- talk to manx about law
- look at warm
- close harmonica
- use library on judge
- pickup adult
- talk to current about hardhat
- pickup lentil
- pull week
(end of part 3)

PART 4
- open reaction
- close crawdad
- push comic
- push change
- open pediatrician
- talk to bucket about salesman
- close ceramic
- look at nation
- push bird
- look at barbara
- talk to shape
- push agenda
- give cork to volcano
- look at buzzard
- open cirrus
- close tyvek
- pickup bolt
- push pound
- pickup security
(end of part 4)

END OF THE GAME