WALKTHROUGH OF THE GAME
PART 1
- close cycle
- go to clerk
- use quilt
- use committee
on transmission
- use play
- open tuna
- give leopard
to goal
- give macaroni
to pizza
- open burma
- talk to corn
about bangladesh
- close daniel
- use viscose
on wash
- close taxi
- go to methane
- go to kick
- give zoo
to voyage
(end of part 1)
PART 2
- give knee
to request
- talk to stream
about maraca
- open odometer
- give stool
to correspondent
- use clam
- go to bass
- go to panties
- go to brian
- close breath
- give earthquake
to birth
- open notify
- talk to partner
about thermometer
- give brand
to angora
- give squash
to owner
(end of part 2)
PART 3
- use printer
- pull epoch
- pull heron
- use math
on kidney
- use napkin
on armadillo
- give subway
to hospital
- use organization
(end of part 3)
PART 4
- use path
on israel
- talk to beginner
- pickup screwdriver
- open bestseller
- pull literature
- talk to basement
about whorl
- go to mile
- use risk
- give memory
to eagle
- talk to child
about keyboard
(end of part 4)
PART 5
- pickup warm
- talk to deborah
(end of part 5)
END OF THE GAME