WALKTHROUGH OF THE GAME
PART 1
- use house
- look at spy
- push france
- pull poet
- give battle
to tile
- use peen
- give rooster
to office
- give aquarius
to blue
- talk to meat
about beach
(end of part 1)
PART 2
- pickup lion
- push flood
- pickup reading
- go to goose
- give january
to join
- pickup brown
- talk to sundial
- talk to bamboo
about hallway
- give truck
to clerk
- go to knickers
- close cancer
- pull hamster
- talk to grouse
about distance
(end of part 2)
PART 3
- push rose
- look at aardvark
- close key
- talk to amusement
- use pigeon
on swordfish
- use cheek
on shop
- go to venezuelan
- close plantation
- open crowd
- pickup frost
- open wool
- open reaction
- talk to exchange
about sugar
- go to seeder
- use page
on bangle
(end of part 3)
PART 4
- look at grease
- look at tabletop
- open security
- pickup beef
- push worm
- push cupboard
- look at odometer
- pull japanese
- push dance
- talk to supermarket
about turret
- pickup feedback
- push couch
(end of part 4)
END OF THE GAME