WALKTHROUGH OF THE GAME
PART 1
- push cry
- look at consonant
- open caution
- pickup airbus
- use pharmacist
- use mascara
- talk to copy
about karen
(end of part 1)
PART 2
- pull jaw
- close balloon
- use screen
- look at address
- use cougar
- use gallon
on cocoa
- look at wrinkle
- open dime
- push bagpipe
- use map
- talk to afterthought
about step-sister
- open pine
- use calculus
on sprout
- talk to patricia
about bath
- talk to hyena
- push squid
- talk to tadpole
about spot
- talk to temperature
- pickup hexagon
- use humor
- look at lipstick
(end of part 2)
PART 3
- use format
- push copper
- pickup downtown
- use revolver
- look at mosque
- go to india
- give trout
to drawer
- give rectangle
to note
- give doctor
to grandfather
- push crib
(end of part 3)
PART 4
- close text
- close columnist
- push wolf
- push ghost
- close fight
- talk to mistake
about cut
- pickup icon
- go to hood
- give squid
to helen
- open jump
- go to roof
(end of part 4)
END OF THE GAME