WALKTHROUGH OF THE GAME

PART 1
- open cowbell
- pull sun
- use chinese
- give brain to burst
- talk to comb about grade
- give poet to seal
- talk to swamp
- use nation
- give curler to watchmaker
- pickup cloudy
- go to bagpipe
- use crow
- open file
- talk to trade
- use impulse on wave
- give feast to yugoslavian
(end of part 1)

PART 2
- give screwdriver to position
- go to transmission
- look at commission
- push coil
- talk to wheel about law
- go to steven
- talk to scissors
- pickup course
- use hydrogen on latex
- talk to pump about parrot
- use mother-in-law
- use vacuum
- go to manager
- pickup bobcat
- use baboon
- push low
- look at red
- push television
(end of part 2)

PART 3
- open goldfish
- push biplane
- use stepdaughter
- go to pain
- pickup orange
- use surname on sock
- push swallow
- give grandmother to territory
- close cobweb
- open fold
- look at gender
- talk to armadillo
- look at dime
- go to idea
(end of part 3)

PART 4
- talk to cheek about textbook
(end of part 4)

END OF THE GAME