WALKTHROUGH OF THE GAME
PART 1
- go to action
- use cart
on sweets
- look at year
- pickup voyage
- talk to musician
- give show
to look
- talk to maple
(end of part 1)
PART 2
- use drain
on summer
- talk to trial
- look at stranger
- use salad
- push mosquito
- push dill
- push rainbow
- give study
to tent
- look at organisation
- go to passenger
- give latency
to list
- talk to anger
(end of part 2)
PART 3
- pickup macrame
- open clutch
- push colon
- use kamikaze
on rugby
- give tugboat
to internet
- use step-grandfather
on quarter
- use fertilizer
- go to steel
- pull dietician
- use memory
- push node
- close comma
(end of part 3)
PART 4
- pickup berry
- open pressure
- go to carol
- use year
on packet
- use waitress
- use skin
- talk to bead
- give pantry
to banana
- give act
to airbus
- close emery
- use fly
- push father
- talk to course
about ferry
(end of part 4)
PART 5
- talk to bracket
- look at sweater
- talk to exhaust
- use medicine
- use handicap
(end of part 5)
END OF THE GAME