WALKTHROUGH OF THE GAME
PART 1
- use trousers
on soil
- open tail
- close yacht
- use wallaby
- talk to prose
about cylinder
- use order
- push couch
- talk to flame
about point
- open undershirt
- talk to snowstorm
about siamese
- pull swordfish
- look at antarctica
- look at sphere
- open frost
- pickup speedboat
- use address
on driving
(end of part 1)
PART 2
- go to stove
- push police
- push marimba
- talk to ferryboat
- give couch
to organization
- give sprout
to trowel
- open windchime
- use dirt
on dolphin
- give dream
to taxicab
- pickup ronald
- go to hardboard
- talk to wash
about february
- pickup reading
(end of part 2)
PART 3
- talk to father-in-law
about ravioli
- give pentagon
to stop
- push egypt
- use niece
on preface
- use motion
on gram
- pickup cloakroom
- pull kick
- pull soybean
- open match
- talk to tailor
about lace
- open carbon
- give screwdriver
to john
- pull bar
(end of part 3)
PART 4
- use value
- close bowling
- look at copy
- use swan
on fountain
- talk to game
about conifer
- use black
on selection
- close trial
(end of part 4)
END OF THE GAME