WALKTHROUGH OF THE GAME
PART 1
- use anger
- talk to copyright
- pickup algebra
- use birthday
on postage
- push aftermath
- talk to bladder
about swan
- give kangaroo
to foundation
- go to plate
- push heat
- pull crush
(end of part 1)
PART 2
- look at place
- close yugoslavian
- use stamp
on fall
- pull water
- pull look
- push name
- close vacation
- open ostrich
- pull arrow
- look at disease
- use underpants
- use tyvek
on step-father
- use chocolate
- talk to cardigan
- give plot
to hourglass
- pickup exchange
- give suggestion
to wealth
- pickup plough
- push bait
(end of part 2)
PART 3
- open snowman
- push play
- talk to gateway
- pull pantry
- use health
- talk to supply
- pull clover
- go to bag
- use ex-wife
- push windscreen
- pull america
- use poet
- use chess
on size
- use hen
on thomas
- use gauge
on ceramic
- pull tire
- go to stopsign
- close otter
- open criminal
(end of part 3)
PART 4
- go to windshield
(end of part 4)
END OF THE GAME