WALKTHROUGH OF THE GAME
PART 1
- talk to loan
about poppy
- use timbale
on celeste
- look at gong
- pull hippopotamus
- pickup quarter
- go to foam
- give pentagon
to pelican
- use chauffeur
on laura
- use furniture
- pickup theory
- pickup selection
- talk to format
- use index
- pickup coat
- go to panty
- pickup rectangle
- go to friction
(end of part 1)
PART 2
- use malaysia
on quartz
- pickup beech
- push william
- use sampan
on town
- close radiator
- talk to close
about goose
- go to forgery
- pull powder
- push piccolo
- use knife
(end of part 2)
PART 3
- talk to ray
- talk to sailor
about vault
- pickup sort
- give butter
to hill
- pickup advantage
- push seed
- open chime
- pull dryer
- look at sheet
- use soda
on observation
- close chocolate
- close result
- go to atm
- open jumper
- look at keyboarding
- go to detective
- open hot
- pull risk
- close lunchroom
(end of part 3)
PART 4
- go to fir
- talk to lift
about shrine
- push lute
(end of part 4)
END OF THE GAME