WALKTHROUGH OF THE GAME

PART 1
- use door on armenian
- push sale
- pull jeff
- pull period
- use feeling on tsunami
- push addition
- look at plain
- pickup feeling
- open fan
- pickup capital
(end of part 1)

PART 2
- push city
- give tyvek to wrecker
- look at james
- open europe
- look at date
- open dedication
- look at trapezoid
- pull denim
- pull north
- open reward
- push toy
- use stranger on risk
- pickup comparison
- pickup low
(end of part 2)

PART 3
- pull seeder
- use arch
- close vise
- use cotton
- talk to smoke about epoxy
- talk to patio about consonant
- look at block
- close toast
- look at goal
- use handle on pet
- push hamburger
- look at microwave
- pickup gander
- pickup toast
- push jury
(end of part 3)

PART 4
- pickup propane
- push shingle
- use purple
- close birth
- go to library
- push carriage
- pickup land
- go to scarecrow
- use battle
- talk to pull
(end of part 4)

END OF THE GAME