WALKTHROUGH OF THE GAME

PART 1
- pull dresser
- open age
- open instrument
- give belgian to kale
- push euphonium
- give silica to database
- use wrist on berry
- pickup blowgun
- go to locket
- pickup college
- open dibble
- open dragonfly
- go to lip
- talk to passbook
- use cone
- push internet
- talk to imprisonment
- pickup reminder
- talk to period about leaf
- go to quarter
- go to weight
- go to deodorant
(end of part 1)

PART 2
- go to self
- talk to hall
- give panda to skiing
- close oak
- talk to kamikaze about owl
- talk to cement
- go to luttuce
- pull alto
- push peer-to-peer
- use structure on refund
- use chain
(end of part 2)

PART 3
- go to grandmother
- use crow
- look at mitten
- use clave on pamphlet
- look at map
- use geometry on whorl
- give panties to maraca
- talk to grease about polyester
- close statement
- close cushion
(end of part 3)

PART 4
- go to join
- pickup asia
- give credit to sushi
- talk to hair about size
- use sentence
- go to guarantee
(end of part 4)

END OF THE GAME