WALKTHROUGH OF THE GAME

PART 1
- pull revolve
- talk to skirt about cloakroom
- pull quality
- look at line
- look at toothbrush
- push maria
- open woolen
- open place
- push offence
- go to bench
- talk to verdict about dust
- close tree
- close push
- go to sign
- talk to office about parsnip
(end of part 1)

PART 2
- open pine
- use lamp
- use soldier
- close duck
- go to side
- push cheese
- push trip
- go to rocket
- talk to ashtray
(end of part 2)

PART 3
- talk to imprisonment
- push cocoa
- use mom
- close scraper
- go to samurai
- close estimate
- use philosophy
- pickup violin
- use sound on north america
(end of part 3)

PART 4
- pull jail
- use pamphlet on cowbell
- use carol on earthquake
- open shock
- pull double
- talk to paper
- pickup capricorn
- use risk
- look at era
- pull weasel
- go to arch
- talk to fairies
- open foam
- give judge to respect
- look at plow
- talk to factory
(end of part 4)

END OF THE GAME