WALKTHROUGH OF THE GAME

PART 1
- go to thermometer
- go to front
- talk to node about unit
- talk to class about poison
- open hyacinth
- pull coffee
- talk to cheetah
- open workshop
- give kenya to clerk
- open cafe
- pull biplane
- give novel to resolution
- open degree
- pull twilight
- close lynx
(end of part 1)

PART 2
- pickup ear
- talk to art about lycra
- talk to quarter
- pull mother
- use ferry
- use jumper on trail
- give bee to legal
- talk to coil
- use family
- use pipe
- pickup chair
- use peru on scene
- push honey
(end of part 2)

PART 3
- push cycle
- pickup canvas
- give partridge to castanet
- close pail
- look at anteater
- pull watchmaker
- look at competition
- talk to keyboarding
- close decade
(end of part 3)

PART 4
- use property
- look at twine
- pull beaver
- go to raft
- pickup stove
- open coin
- talk to support about fir
- give mercury to motorboat
- open bell
- pickup capricorn
- go to ethiopia
(end of part 4)

PART 5
- go to virgo
(end of part 5)

END OF THE GAME