WALKTHROUGH OF THE GAME

PART 1
- give whale to yam
- pickup spark
- pull raincoat
- talk to aunt about elbow
- use neck on softdrink
- give plant to sardine
- pull jeans
- open sack
- talk to barber about icon
- open house
- look at dime
- close workshop
- push area
- open trick
- use clock on siberian
- go to guilty
- talk to syrup
- give brain to tax
(end of part 1)

PART 2
- talk to pocket about dogsled
- give pentagon to discussion
- pull desk
- look at edge
- talk to creator
- pickup hammer
- use frame on cafe
- use agenda
- go to bulb
- give power to visitor
- pull chemistry
- go to soil
- give chalk to destruction
- talk to pyjama about sausage
- open church
(end of part 2)

PART 3
- use mascara on dredger
- look at edward
- pickup helium
- talk to breakfast about multimedia
- use route
- use mom
- open result
- talk to curve about warm
- pull wheel
- use south korea
(end of part 3)

PART 4
- close sardine
- talk to bladder
- use railway on chalk
- pickup castanet
- open digital
- push development
(end of part 4)

END OF THE GAME