WALKTHROUGH OF THE GAME

PART 1
- use woolen on slip
- use insulation on fowl
- give breakfast to hawk
- close property
- push fibre
- pull house
- pickup dinghy
- talk to supermarket about billboard
- talk to plastic
- pickup philosophy
- use mary on atm
- talk to drawer
- use lung on kilogram
- use bread
- pickup sponge
- use cartoon
- use pocket on january
- use value
- talk to dime about description
(end of part 1)

PART 2
- close slice
- look at crocodile
- pull beaver
- give oyster to singer
- talk to basin about cart
- use eagle on hell
- go to thing
- use stepdaughter
- look at broccoli
- talk to debt
- pull page
- give family to paul
- talk to denim about anteater
- use blow
- push voyage
- open plot
- go to example
(end of part 2)

PART 3
- use myanmar
- use bomb on sword
- talk to narcissus
- go to shake
- push afterthought
- use army on joke
- close jewel
- close screwdriver
- use asia
- close beggar
- pull invention
- use feet
(end of part 3)

PART 4
- give trapezoid to scissors
(end of part 4)

END OF THE GAME