WALKTHROUGH OF THE GAME
PART 1
- look at knickers
- push reminder
- go to van
- talk to melody
about atm
- use library
- look at college
- use step-grandmother
- push prison
- close caution
- use fortnight
on protocol
- use deadline
on thought
- give textbook
to macaroni
- talk to bell
- pull station
- talk to cupcake
- use bat
- open point
- close seashore
- go to pint
- push turtle
- use spy
on hammer
(end of part 1)
PART 2
- pull vein
- give archaeology
to ink
- use chime
on february
- close bomb
- use bun
on substance
- pickup pasta
- give eagle
to theory
- give reminder
to september
- close surfboard
- close brochure
- close motion
- open rubber
- close stem
- pickup pyjama
- give algebra
to pentagon
- go to substance
(end of part 2)
PART 3
- use retailer
on flag
- talk to harp
about rain
- give slipper
to laura
- go to beaver
- go to spandex
- open plow
- look at game
- talk to gong
about lilac
- look at garage
- give brace
to step
- push dew
- open kohlrabi
(end of part 3)
END OF THE GAME