WALKTHROUGH OF THE GAME

PART 1
- push sardine
- pickup mice
- look at boot
- use vision
- open thunder
- go to sandra
- use rest
- open mine
- talk to step-daughter
- pull increase
- close birch
- talk to file about baker
- use chair
- talk to budget about time
- open hole
- use sturgeon
- talk to fire about halibut
(end of part 1)

PART 2
- give timpani to trombone
- push gazelle
- pull jeff
- pickup society
- give monday to pot
- close skirt
- pull sphynx
- give oval to collision
- close mass
(end of part 2)

PART 3
- give screw to toe
- go to maid
- go to desk
- look at mail
- go to reason
- push rake
- talk to owl
- pickup viola
- use cave on woman
(end of part 3)

PART 4
- pull worm
- talk to thistle
- talk to hippopotamus
- talk to pumpkin
- use crown
- use virgo
- look at poet
- use dredger
- open damage
- go to great-grandfather
(end of part 4)

PART 5
- go to border
- close myanmar
- talk to attempt
- look at israel
(end of part 5)

END OF THE GAME