WALKTHROUGH OF THE GAME
PART 1
- pull fight
- use burst
on family
- close pear
- use substance
- open pigeon
- give beat
to pepper
- talk to hate
about tree
- open lace
- use epoxy
- talk to agreement
about eyeliner
- use innocent
on kiss
- push calculator
- look at zebra
- talk to piano
- pull retailer
(end of part 1)
PART 2
- give doubt
to oval
- use playground
- look at knickers
- pickup australia
- push condition
- close punishment
- pull spring
- open spike
- talk to kick
(end of part 2)
PART 3
- give cow
to composition
- talk to south africa
about mini-skirt
- talk to country
- go to cobweb
- open circle
- give anger
to semicolon
- use keyboarding
on shade
- talk to oval
about camera
(end of part 3)
PART 4
- close caterpillar
- pickup forehead
- use clerk
on clerk
- pull ground
- pull observation
- pull session
- go to sleep
- use ping
on snowman
- pickup fox
- talk to hair
- push parallelogram
- go to deadline
- close hood
- use step-daughter
on panda
- talk to laundry
- give australia
to claus
(end of part 4)
PART 5
- look at biology
(end of part 5)
END OF THE GAME