WALKTHROUGH OF THE GAME
PART 1
- use carol
- look at adapter
- close egypt
- open caravan
- look at english
- push story
- talk to step-grandmother
- go to herring
- open winter
- use teacher
- use porch
- use arrow
on distribution
- close nephew
- close request
- talk to astronomy
about toe
(end of part 1)
PART 2
- use chick
on nose
- use loaf
- close lynx
- go to fireman
- close bongo
- look at warm
- push steel
- give forgery
to anthropology
- go to mailman
- use quail
on thing
(end of part 2)
PART 3
- pickup pentagon
- use spear
- look at yarn
- pull attack
- use self
- use message
- push input
- go to kevin
- use amusement
on burglar
- pull angora
- open poet
- use laundry
on land
- talk to gemini
- talk to fireman
about quill
- pull judge
- push bill
- use bar
- go to wax
- open radish
- close japanese
- use atm
- pickup market
- use trowel
- pickup discovery
(end of part 3)
END OF THE GAME