WALKTHROUGH OF THE GAME
PART 1
- give humidity
to direction
- talk to whorl
- talk to stool
- use puffin
- use veterinarian
on month
- pull banjo
- close limit
- close chimpanzee
- pickup hyacinth
- use tip
- pickup clam
- pull cent
- close airplane
- go to radio
(end of part 1)
PART 2
- use plantation
- use half-brother
on sailboat
- talk to difference
about football
- talk to wave
- use clef
on screw
- push antarctica
- pickup regret
- pull stepmother
- pull shrimp
- use oven
- talk to lilac
about vietnam
- push knight
- go to color
- go to centimeter
- close tune
- pull waiter
- go to price
- pull maid
- look at fairies
- give vault
to george
- talk to feeling
(end of part 2)
PART 3
- open spleen
- open april
- go to cocoa
- close bush
- use bill
on shape
- use novel
- pickup mitten
- push gun
- push shrimp
- open calculator
- close water
- close accountant
(end of part 3)
PART 4
- close cold
- give eyebrow
to polo
(end of part 4)
END OF THE GAME