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Choose one thing to start with in every future expedition. Each ending grants this choice once.

Reset inheritance?

This clears all starting rewards and lets you earn each ending reward again. Your current expedition, sound preference and journey records stay as they are.

A new horizon?

Your current expedition will be replaced.

Journey records

By default, records of decisions, outcomes and resources stay on this computer. The local game server automatically saves journey files in files/playtests/automatic. Export JSON is still available for manual copies.

800 km

An independent homage to Cary Torkelson’s Camel and Desert Trek.

Reach Bellwater, 800 km east, before Khorkhoi catches you.

Walk conserves strength.

Gallop is faster but uses more water and stamina.

Havens offer supplies and a room to rest.

Previews: hover or focus an action preview its known consequences (long press on smartphone).

Works on computers and smartphones but computer controls are currently more comfortable.

Inheritance: each new surviving ending lets you keep an item, or one extra coin, for future expeditions. Reset inheritance clears these rewards. Rewards are stored in this browser.