using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Ika.Graphics;

namespace TestBoids.Entities
{
    public class BulleEntity : Entity
    {
        public BulleEntity(Vector2 position, Sprite sprite, float maxSpeed)
            : base(position, sprite, maxSpeed)
        {
            MovementType = EntityMovementType.MT_Static;
        }

        public override void Update(float dt)
        {
        }
    }
}
