using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Ika.Graphics;

namespace TestBoids.Entities
{
    public class BackgroundEntity : Entity
    {
        public BackgroundEntity(Vector2 position, Sprite sprite)
            : base(position, sprite, 0.0f)
        {

        }

        public override void Update(float dt)
        {
        }
    }
}
