using System;

namespace Ika.Components
{
    public interface IRelativeMouseService
    {
#if !XBOX
        Microsoft.Xna.Framework.Input.MouseState State { get; }
#endif
        Microsoft.Xna.Framework.Vector2 XY { get; }
        int X { get; }
        int Y { get; }
        int Wheel { get; }
    }
}
